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Finally, the sharpshooter is the previously unknown fourth class and is essentially a ranger that needs to cool down occasionally to refill their ammo stash.Ĭhoosing a relic is next, and you select one of five elements that govern supplemental moves. If you're fond of kiting enemies and trying something different, this is likely your initial choice. The railmaster is only responsible for building tracks to determine the path of your automatically firing cart cannon. Unlike in the alpha, there's no need to vent built-up heat, so you can save heat-based attacks for more opportune times. The forged is a robot melee class that can wield any weapon but has a built-in gun in their chest. The dusk mage is a typical and familiar magic user that uses both light and dark magic, and the trick is to use both together for balance. Torchlight III starts with the player choosing between one of four classes, which is one more class than in the old alpha release. The approach can work if the initial premise is interesting, but the game is somewhat generic, so this narrative approach doesn't help matters. The heavy lifting in the narrative is done by audio logs for characters you'll barely associate with and quest-givers that you never bond with. You might see an arm move, but it's more of a fade between poses as opposed to actual movement. Voices play over static pictures, while camera pans fake animation. Part of that is due to the cut scenes, which feel subpar from a perceived lack of effort. It feels mean to say, but the effort expended on the narrative feels like it has gone to waste.